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Dixxl Tuxxs – Map Baking Techniques for Games in Maya

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Dixxl Tuxxs - Map Baking Techniques for Games in Maya

1h 16m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 2.03GBGenre: eLearning | Project Files Included

When preparing assets to go into a game engine, many different types of texture maps are typically required.
This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. We’ll begin by learning how to prepare geometry for the baking process by blowing it up or exploding it.
From here we’ll focus on the ID map and learn how to configure materials for it and then bake it out. Next we’ll move on to the normal map. Not only will we learn how to bake out our normal map, but we’ll also learn about some common problems with baked normal maps and how to fix them.
Lastly, we’ll learn how to bake the ambient occlusion map out for our game asset. After finishing this Maya training, you'll know how to get these three major type of maps ready for your game assets, without ever leaving Maya.

Dixxl Tuxxs - Map Baking Techniques for Games in Maya

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  1. maya游戏贴图烘焙技术教程 当您需要把准备好的资源导入游戏引擎的时候,常常需要不同类型的文理贴图。 本教程将介绍常用的3大类贴图,并通过maya高效的烘焙它们。 我们会专注于ID图的烘焙,并学习如何配置材质没然后烘焙出来,下一步我们将开始法线贴图的烘焙,同时还会讲解一些烘焙法线贴图常见的问题以及解决方法,最后我们将学习如何烘焙AO贴图。 完成之后您将对在maya中烘焙这3大类贴图得心应手。
    vb12(特殊组-翻译)2年前 (2015-01-06)