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iOS Game Development with Swift 2.0 and SpriteKit

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iOS Game Development with Swift 2.0 and SpriteKit

2h 30m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 400 MB
Intermediate | Jan 14, 2016 | Genre: eLearning | Language: English
Want to build games for the iPhone and iPad? With SpriteKit, the graphics engine built into Xcode, and Swift, Apple's open-source programming language, you can quickly build complete, full-featured iOS games. In this course, Todd Perkins provides a simple introduction to SpriteKit: adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Then he shows how to add the physics, collisions, and actions to make sprites reactive during gameplay. Plus, learn how to add other features that enrich the gaming experience, such as audio, animation, particle effects, cameras, and realistic lighting.
Topics include:
*Creating a new SpriteKit project
*Adding and modifying sprites
*Transitioning between scenes
*Removing child sprites from parents
*Working with gravity, forces, and impulses
*Detecting collisions
*Applying particle effects
*Creating actions and action sequences
*Working with audio
*Creating frame animations
*Using cameras and lights

iOS Game Development with Swift 2.0 and SpriteKit

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  1. 想要开发iPhone和iPad游戏吗?通过SpriteKit,这款Xcode和Swift内建的图片引擎,苹果的开元编程语言,你可以快速地开放完整,功能齐备的iOS游戏。在本教程中,Todd Perkins提供了一个简单的SpriteKit入门教程:添加和修改索赔rites,开发sprites的父子关系;开发内容场景。然后,他会讲解如何加入物理、碰撞和动作,以使sprites在游戏中做出相应。另外,还会学习如何加入其它的功能,从而提高游戏体验,如音频、动画、例子效果、相机以及真实的光源。 主要内容:创建一个SpriteKit项目;加入和修改sprites;场景转换;从父spites中去除子sprites;处理重力、焦点和推动力;监测碰撞;应用例子效果;创建动作和动作序列;处理饮品;创建帧动画;使用相机和光源。
    wilde(特殊组-翻译)1年前 (2016-01-16)