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Max Cookie – Disassembling a creature with PFlow

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Disa_1 Disa_3 Disa_7

In this video for 3ds max well talk about mesh disassembling done using Particle Flow but this time well focus on Particle Skinner modifier and Data Operator to do it.

In Disassembling a creature with PFlow tutorial well disassemble the Abix character done by Pepeland using Particle Flow. To break it in pieces well use Particle Skinner modifier controller by particles coming out from the character.
Basic idea is to have particles all over Abix and then have them flying away in a procedural way. To select the particles flying away well use a Data Operator that will check the emitter material color near every single particles and using its value it will change the particle speed. Emitter material will be controlled by an animated gradient ramp with noise applied on so well be able to select particles in a procedural way. The selected particles will be sent to a new event to control animation and flying away behaviour. Rendering will be done using Mental Ray.

http://cgcookie.com/max/2013/12/11/disassembling-creature-pflow/

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  1. 生物分解教程 在这个教程中,我们使用max的PFLOW工具来创造一个生物分解的粒子特效。 我们的想法是首先让粒子包裹在角色周围,然后出生程序方式让粒子飞走。 要让粒子飞走,我们首先使用Data Operator操作器检测发射器的材质,用这个数值控制粒子的速度。 而角色的材质使用一个动画的ramp贴图来产生。 最后是用mentalray来渲染最终效果。
    vb12(特殊组-翻译)3年前 (2014-03-26)