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CGCircuit – 3D Character Art for Games IV

Maya教程 P2P 0评论

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In 3d Character Art for Video Games Volume 4, UV layout, I go over dealing with UVs in detail including when you might consider using multiple textures, mirroring and offsetting UVs, optimization, and layout concerns to avoid texture baking problems. Also included with this video is a scene file from my demonstration of stacking UVs to create a tileable effect. I’m using Maya to demonstrate, but the ideas can be applied to whichever 3d application you’re most comfortable with. Over an hour’s worth of instruction

  • Released on: June 2013
  • Category: Digital 3D
  • Software: Autodesk Maya
  • Level: Intermediate
  • Duration: 72:20 min.

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http://www.cgcircuit.com/lessondetailcomplete.php?val=1368


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网友最新评论 (1)

  1. 3D游戏人物艺术 4 时长:72分钟 在3D游戏人物艺术第四4卷当中,主要讲解UV展开和如何合理的布局。
    vb12(特殊组-翻译)3年前 (2014-02-26)