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Unreal Engine 4 – Nvidia FLEX

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Title:  Unreal Engine 4 – Nvidia FLEX

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FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya’s nCloth, and Softimage’s Lagoa are widely used. The goal for FLEX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.

New PhysX FleX Features

PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we’ll be showing some of the new advancements within PhysX FleX.


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  1. 虚幻4引擎—— Nvidia FLEX教程 FleX是一个基于粒子技术的实时可视化效果器。 传统上,视觉效果使用专门的刚体、流体、服装等解算器。 由于FleX使用统一的粒子表现所有对象的效果,使得不同的模拟物可以相互无缝连接,这种技术在maya的nCloth或者softimage的Lagoa中广泛应用。 FleX主要通过GPU进行计算,使得可以通过离线实时显示效果。 新PhysX FLEX特点 PhysX物理Flex是一个基于粒子模拟技术进行实时计算的视觉效果器。 在这段视频中,我们将展示一些柔性的PhysX的新功能。
    vb12(特殊组-翻译)2年前 (2015-02-04)