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3D for Illustration in Maya and Photoshop with Pat Imrie

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3D for Illustration in Maya and Photoshop with Pat Imrie | 1.98 GB

Duration: 4h 54m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono

Genre: eLearning | Language: English | Level: Advanced

Software used
Maya 2011, Photoshop CS5
 
What you will learn
In this tutorial, we'll learn how to create a 3D illustration for use on a magazine cover. Over the tutorial we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
Dixxl Tuxxs - Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie

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网友最新评论 (1)

  1. maya和ps插画创作教程 时长:4小时54分 软件:maya2011 PS cs5 这部教程讲述如何创建一本杂志封面使用的3D插画。 在教程中将学习如何有效的仅对我们需要的部分建模、如何重复利用基础模型。 然后学习如何高效的展开UV,烘焙AO作为我们的基础纹理,并把重点放在如何高效的制作无缝纹理。 接着来学习如何设置我们的角色、设定渲染,如折射和次表面散射、穿件渲染通道等。 最后在PS中完成最后的合成和调整。
    vb12(特殊组-翻译)3年前 (2014-03-04)