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Game Character Creation in Maya

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 Game Character Creation in Maya with Chris Reilly

MOV + Exercise Files | Duration: 2h 58min | 960x540 | Video: 30 fps 1163 kbps | Audio: AAC 48KHz 159 kbps 2 stereo | 695 MB

Genre: eLearning | Level: Intermediate | Language: English

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

Topics include:

• Optimizing, extruding, and sculpting geometry
• Modeling a character's head and body
• UV-mapping the head and body
• Mirroring and texturing
• Setting up the skeleton
• Rigging the head and body
• Skin binding & weight painting
• Controlling animation with scripts in Unity
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网友最新评论 (1)

  1. 纵观所有真实渲染应用及影视游戏级人物设计技术,导师Chris Reilly教授低模,材质与动画,在Maya与Phtotoshop中使用3D模型与材质贴图。此教程也囊括了Unity 3软件,包括导入人物与使用脚本编辑器进行互动式动画设计。
    PengQ(特殊组–翻译)3年前 (2014-03-10)