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Creating Urban Game Environments in 3ds Max

3dsMax教程 007 0评论

Creating Urban Game Environments in 3ds Max with Adam Crespi

MOV + Exercise Files | Duration: 5h 54min | 960x540 | Video: 30 fps 1582 kbps | Audio: AAC 48KHz 127 kbps 2 stereo | 1.65 GB

Genre: eLearning | Level: Intermediate | Language: English

Follow a practical guide to building 3D cityscapes for games. Author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.

Topics include:

• Understanding the design process and software requirements
• Analyzing concept art for texture and key shadow detail
• Planning differently styled buildings
• Laying out city blocks
• Organizing construction elements and models using layers
• Cloning geometry and texture
• Testing the module for correct floor-to-floor heights
• Arranging, aligning and cloning modular elements
• Building a texture library 
• Creating stone, wood, and brick textures
• Constructing texture sheets
• Drawing detail
• Using occlusion as a foundation for dirt
• Preparing for Unity as a world builder
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http://rg.to/file/098f84cde121095c50433b457e2345ca/Creating_Urban_Game_Environments_in_3DS_Max.part03.rar.html
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  1. 在3ds Max中创建城市的游戏环境,是建设城市景观3D游戏的实用指南。在这个过程中,作者亚当克雷斯皮构造一个城市街区,利用3ds Max低多边形模型和先进的纹理技术。显示如何模拟常见的元素,如建筑物的城市,十字路口,路缘石,和屋顶,并解释了如何通过重用现有的几何图形,快速方便地在一个模块化的方式来扩大一个城市。当然也揭示了烘烤,照明,环境闭塞技术模拟真实世界的细节,并输出到统一的游戏引擎,提供了一个最佳实践系列。带练习文件。 主题包括: 了解设计过程和软件要求 分析纹理和阴影细节的关键概念艺术 规划不同风格的建筑物 布局街区 组织使用层的建筑构件和模型 克隆的几何形状和质地 正确的地板到地板高度的测试模块 排号,调整和克隆的模块化元素 建筑纹理库 创建的石材,木材,和砖的纹理 构建质地表
    sunsource(特殊组-翻译)3年前 (2014-03-15)