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iOS Game Development with Sprite Kit

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iOS Game Development with Sprite Kit | 659MB

Duration: 3h 20m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 44.1KHz 1ch

Genre: eLearning | Level: Intermediate | Language: English

Games have always been a big deal on iOS, but up to now you needed to use an external framework or library—like Cocos2D—or write your own painstaking game engine code. Now, with iOS 7, Apple has added Sprite Kit, their first-ever game engine, which is officially built into the SDK. Sprite Kit is for creating 2D games, including features for animation, particle systems, and a full physics engine.
Here, Simon Allardice shows how to create your own 2D game: building levels (aka scenes) with artwork, animation, and audio. He first explores the core concepts and vocabulary of Sprite Kit and then, by recreating examples of classic 2D games, shows how to create independent game objects with their own animations and behavior, implement collision detection, and work with physics and the powerful particle system.
Note: This course concentrates on iOS, although Sprite Kit can also be used to create games for Mac OS X.

Topics include:

* What is a scene? What is a sprite?
* Adding physics and gravity
* Adding player-controlled elements with sprites
* Reacting to contacts and collisions
* Playing sound effects
* Transitioning to new scenes
* Using particle emitters
* Creating actions
* Supporting landscape orientation
* Using texture atlases
iOS Game Development with Sprite Kit

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  1. 用Sprite工具包做iOS游戏开发 游戏在iOS上一直都是个重头戏,但是到现在为止,你都需要用一套扩展框架或者库,比如Cocos2D,或者干脆自己痛苦地写游戏引擎代码来做游戏开发。如今,在iOS 7中,苹果公司加入了Sprite工具包,这个有史以来第一次被官方植入到SDK中的游戏引擎。Sprite工具包是用来开发2D游戏的,包含动画、粒子系统以及完整的物理引擎等特性。 在这里,Simon Allardice展示给你如何去开发你自己的2D游戏,包括用原图创建关卡、动画和音效等。他首次探讨了Sprite工具包的核心概念和专有名词,之后通过重制经典2D游戏来教你如何去创建有着自己的动画和行为的独立游戏人物,并运用碰撞检测,以及使用物理特性和强大的碰撞系统。
    Justyle(特殊组-翻译)3年前 (2014-03-21)