最新消息:网盘下载利器JDownloader--|--发布资讯--|--站务--|--解压出错.密码问题--

Pixologic ZBrush 4R7 P2 x86/x64

Windows MilagroVerge 0评论
Pixologic ZBrush 4R7 Win

Pixologic ZBrush 4R7 P2 (x86/x64)  | 887 MB

ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.
Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.
Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine’s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!
ZModeler
With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!

Multiple Instances and Infinite Details


Instances and Details

With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
Render with Complete Details
With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.
ZBrush To KeyShot
With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2.
The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!
and More...

Home Page - http://pixologic.com/zbrush/features/ZBrush4R7/


mac:  http://wm.makeding.com/iclk/?zoneid=7683&uid=1538
win:   http://wm.makeding.com/iclk/?zoneid=7684&uid=1538

您必须 登录 才能发表评论!

网友最新评论 (1)

  1. ZBrush 4r7将是ZBrush5之前4系列的最后一次迭代更新。与之前的版本相比,它不只是做一些小小的改动而是做了很多重要补充。事实上4R7将是ZBrush4系列中涵盖最广泛的版本。 ZBrush 4r7功能包括:ArrayMesh,NanoMesh and ZModeler with QMesh。所有这些功能对于整个创作过程都是十分有用的,从模型最初创建便开始美化你的作品。他让你能在ZBrush中完成更多的工作,而这些事在之前的版本中是无法实现的。 除了它的功能,ZBrush的核心是改造和ZBrush ZBrush 4r7将发布的可选支持64位的是第一个版本。这将允许您充分利用您机器的计算能力,不仅允许更高的多边形数量也使得艺术家能在更短的时间内创造出更多的艺术! 它是ZBrush4系列最后的32位版本,也是4系最终版本。想必进入64位后,ZBrush 5会给我们带来更加震撼的东西,拭目以待。
    sunsource(特殊组-翻译)2年前 (2015-03-16)