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Lynda – Scripting Unity with C#

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Lynda - Scripting Unity with C#

316MB | Duration: 1h 19m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Unity games can be scripted in several languages, but the most popular and powerful choice is C#. In this course, game development engineer Kelley Hecker walks through the process of creating and attaching C# scripts to your game objects in order to customize their appearance and control their behavior. The course includes an in-depth exploration of the MonoDevelop scripting environment; MonoBehaviour, the base class for almost every script; and Unity's built-in classes, which prime your scripts for success. Plus, get an introduction to using the singleton pattern to manage game states and using events to respond to user input (for example, to deal damage when a player makes a mistake).

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  1. Lynda–使用C#制作Unity脚本 Unity游戏可以通过好几种语言制作脚本,但是最流行和最强大的选择仍是C#。在本教程中,游戏开发工程师Kelly Hecker会讲解创建和将C#脚本附加到游戏对象一自定义它们的外观和控制其行为的全过程。教程包括深度的对MonoDevelop脚本环境的讲解;MonoBehaviour是几乎任何一种脚本的基础类库;Unity的内建类库是你的脚本成果的关键。另外,还会讲到使用一个单独的模式管理游戏状态和使用时间来响应用户的输入(例如,处理当玩家犯了错误时的损伤)。 主要内容:定义类和变量;附加脚本到对象;理解MonoBehaviour类;使用Unity脚本API;导入元素;使用单一模式管理游戏状态;创建事件。
    wilde(特殊组-翻译)2年前 (2015-03-25)