Camouflaj工作室设计师Ryan Payton在一份官方公告中说：“自从我们决定重制《共和国》以后，我们一直都很焦虑，因为要为PC玩家提供真正优秀的画面。我们看到Unity引擎最新版本的时候，我们意识到这就是答案 - 沃恩不仅重新设计了操控和用户界面，我们还完全重制了游戏的艺术素材，最大化利用Unity5引擎的前沿画面功能。最终的结果大家只有亲眼看到才会相信。”
Description: At long last, République: Episode 5: Terminus is finally here! All of us at Camouflaj are anxious to finally release the fifth and final chapter of République. To all of you who waited patiently for the series conclusion, we deeply appreciate your patience and support. The team here at Camouflaj put our hearts and souls into this epic final episode — we hope you agree that it was worth the wait.
Just as we did with previous episodes, Episode 5: Terminus is not just an additional chapter but it comes with thousands of fixes and enhancements. Here’s a breakdown of the major changes we made in addition to adding the fifth episode:
- Improved performance, crash frequency, and optimized framerate for lower-end devices
- Resolved issue where Hope falls out of the game world on some machines with AMD graphics cards
- Fixed issues regarding Hope’s trouble retrieving the EP3 cassette at beginning of episode, near desk in Reception Area
- Unity default typeface no longer appears by default in certain prefabs (English alphabet only)
- Improved and revised navigation, pathfinding, and collision in Episode 1-3
- Improved camera rotation limits and view in all episodes
- UI and pop-up improvements in all episodes
- Updated 2D art for some scannable items in Episode 1-3
In addition to the upgrades we’ve made, here is some of the new stuff you can expect in Episode 5 (without spoiling too much):
- Hostile Cameras: These new security cameras scattered throughout the game world will scan Hope and alert guards to her presence. Players can only inhabit them for a limited time, adding a neat layer of complexity to the gameplay loop.
- Branching Paths: This is something we’ve kept close to the vest for a long time: EP5 has branching paths that change the course of the episode based on a decision you make early on. We don’t want to reveal too much, but this is a huge addition that greatly expands the content offered in Episode 5, offering a nice incentive to play through the campaign again.
- A New Metamorphosis: Players are returning to the world of some previous episodes, but will find it looking and feeling much differently than before. You’re going to see new areas, meet new enemies, and forge some interesting alliances…
- We want to say more, but it’s better if you to experience it for yourself!
When you’re done with the game, I encourage you to check out our final installment of The Making of République (available now in the Deluxe Edition), and take a look back on the production of this massive, four year endeavor. We’ve prided ourselves on giving you a window into our world by providing open and honest in-game developer commentary tracks, and these video documentaries are an extension of that. You might even see some old footage from back when we were younger, healthier, and less sleepy.
Finally, we want to give a shout out to composer Zinc Lemone for his work on Episode 5’s soundtrack (also included with the Deluxe Edition.) I’ve had some standout favorite tracks in previous episodes, but EP5’s soundtrack in simply incredible from start to finish. (“Loose Change” is the *JAM* y’all.)
Watching Episode 5’s final moments come to life this past year has been bittersweet. It’s hard to believe that we are finally at the finish line after first announcing the game back in 2012. We owe a lot to our initial Kickstarter backers, our publishing friends at GungHo Online Entertainment, and our stellar voiceover cast including Rena Strober, Jennifer Hale, David Hayter, Dwight Schultz, and Khary Payton. It’s not an exaggeration to say that République is the product of thousands of people coming together and making it a reality.
Publisher: GungHo Online Entertainment America, Inc.
Genre: Action, Adventure, Indie