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Lynda – Rendering Interiors in Maya with Adam Crespi

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Lynda - Rendering Interiors in Maya with Adam Crespi

English | Apr 08, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 631 MB

Genre: E-learning

Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both.
Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke.
Topics include:

Creating and applying materials with luster and shine
Creating a mental ray Daylight system
Casting light from interior fixtures
Lighting with sky portals
Creating an ambient occlusion rendering pass
Fine-tuning Final Gather and lighting
Compositing in Nuke and After Effects
Adding depth of field, highlights, and glow

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Lynda - Rendering Interiors in Maya with Adam Crespi

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网友最新评论 (1)

  1. maya室内渲染教程 光,比你想象的有更多的特质:温度、亮度和扩散……这只是其中的三个,当在数字世界还原这些特质的时候,需要强大的材质和照明工具,而maya提供了这些。 本教程将学习如何把上面提到的三个复制到室内场景的日光照明当中, Adam Crespi展示了如何照亮夜间或者黄昏的室内,然后使用天光系统创建柔和的间接照明。 他还展示了渲染高光、遮罩和AO通道,并通过AE和NUKE进行最终的合成。
    vb12(特殊组-翻译)3年前 (2014-04-15)