Lynda - 2D Animation Principleswith Dermot O' Connor
English | Apr 11, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 592 MB
Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly.
In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it.
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
Creating gesture drawings
Comparing storyboard styles
Squash, stretch, and volume
Comparing timing and spacing
Using anticipation, overshoot, settle, overlap, and follow-through
Creating eccentric walks
Building stock mouth shapes for dialogue
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