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The Gnomon Workshop – Light and Shadow: Lighting and Rendering Series Vol. 1 with Frederic Durand

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The Gnomon Workshop - Light and Shadow: Lighting and Rendering Series Vol. 1 with Frederic Durand

English | iso | mp4 | H264 1280x720 | AAC 1 ch 128 kbps | 3 hrs 28 min | 1.82 GB

eLearning

 
It is reasonably assumed that lighting is all about lights. The word ‘illumination’ implies that we exclusively focus on areas that are lit or brightened. Shade would only be the remainder of the areas we left untouched. Yet, this is not the way we should think about lighting. Notan is a Japanese word that means “lightness-darkness,” and it encompasses one of the fundamental principles of composition in painting, photography, film and computer-generated imagery. This fundamental principle is that, like Ying and Yang, opposite forces are interconnected and interdependent. Actually, lightness and darkness are complementary, interacting to form a whole greater than the sum of their parts. With these concepts in mind, the motivating factor of this DVD is to bring more awareness to the infinite possibilities that the concept of darkness offers the artist. This seminar ranges from the general to very specific lighting techniques. We use Maya and Mental ray, but the concepts are applicable to any software or renderer. Technical topics include Light Falloff, Decay Regions, Intensity/Color Curves, Penumbra, Blockers, Barndoors, Gobos, Gels, Negative Lights, Light Linking, Shadow Lights and Global Illumination.

Chapters
- Introduction
- Light Falloff
- Shadow objects: Blockers, barndoors and gobos Part 1
- Shadow objects: Blockers, barndoors and gobos Part 2
- Negative values
- Light linking
- In the Darkness
- Conclusion
- BONUS: Maya2014 Unified sampling

Topic Covered
- Build in decay and fixing over-exposed areas
- Intensity and color curvess
- Intensity curves for pointlights
- Decay regions
- Barn doors, built-in and custom style
- Blockers
- Blockers or Light Linking
- Flags and shadow objects
- Cookies, geometry for lighting
- Gobos, textures for lighting and simulating caustics
- Blockers with Indirect lighting (final gathering)
- Negative shadows and intensities
- Shadow-only lights
- Final gathering and regular light sources
- Light linking methodology
- Linking on models
- Linking on materials
- Working with the penumbra: Spotlight and floodlight
- Indirect illumination basics
- Ambient and indirect illumination
- Unified sampling

The Gnomon Workshop - Light and Shadow: Lighting and Rendering Series Vol. 1 with Frederic Durand
The Gnomon Workshop - Light and Shadow: Lighting and Rendering Series Vol. 1 with Frederic Durand

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