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SolidAngle MtoA 1.2.2.0 Maya – 2015-2016 – WIN

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非常牛×的一个渲染器,号称场景越大渲染越快(当然应该是相对去其他的渲染器的吧),速度先不说,设置方面还真是很简单!
支持maya、softimage和houdini!具体有多好只有试验了才知道,不过来看看都有谁在使用心里大概也会有个数了:


Title: SolidAngle MtoA 1.2.2.0 – 2015-2016 – WIN

Info:

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
NOTE:

If you installed Maya 2016 alongside Maya 2015, you’ve most likely got your Maya.env 2015 contents transferred to Maya.env 2016.
In which case Arnold won’t work in Maya 2016.


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