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A.O.M. Factory Plugins Pack v1.7.2 VST x86 / x64

Windows 007 0评论
AOM Factory tranQuilizr v1.5.4

A.O.M. Factory Plugins Pack v1.6.0 | 53.7 MB

A.O.M. Factory Plugins Pack v1.6.0 includes Invisible Limiter v1.6.0, Stereo Imager D v1.6.0, Wave Shredder v1.6.0, tranQuilizr v1.6.0

tranQuilizr

tranQuilizr is a new equalizer. The sound is clean and transparent, even if you are working on very high or low frequencies. It offers six equalizer bands and Lo/Hi cut filters, and supports both paragraphic (equalizer points) and parametric (knobs) operations. Every equalizer and filter can be put on LR(Stereo), L, R, M and S channel independently. This will be great for M/S equalizing on mastering and mixing.

Features
• Unique transparent sound.
• Six equalizer bands and Lo-/Hi-Cut filters.
• All equalizer bands and filters can be put on a channel in Stereo(LR), Left, Right, Mid and Side.
• Equalizer supports 20Hz to 30kHz center frequency, -24 to +24dB gain and 0.05 to 10 octave bandwidth.
• Three equalizer types of different sound characters.
• Filters support 1Hz-10kHz for Lo-Cut and 100Hz-30kHz for Hi-Cut.
• On/off and solo switch for every band.
• Automatic Gain Compensation (AGC).
• Up to 1,536kHz internal sample rate.
• Phase invert switch.
• M/S balance adjustment.
• Monitoring channels is selectable from Stereo(LR), Left, Right, Mid and Side.
• Mouse-friendly paragraphic operation.
• 64-bit floating point internal precision.
• Supports 44.1kHz to 192kHz project sample rate.
• Small plug-in latency (64 samples).
• A/B comparison.
• Output gain.

Specifications
• Supports Windows VST Format in 32-bit and 64-bit.
• Supports 44.1kHz to 192kHz sampling rate.
• Supports up to 64bit floating-point plug-in I/O.
• Supports latency Compensation (needs DAW's support).

Invisible Limiter

Invisible Limiter is a transparent look-ahead brickwall limiter with automatic attack/release-time optimization. The Invisible Limiter's limiting algorithm minimizes the difference between the original and the limited signals. This behavior is appropriate to avoid coloration your material through final limiting stage in mastering. Under ordinal amount of reduction, it is hard to distinguish before and after limitation.

Features

Transparent brickwall limiting
Final limiting in audio mastering is the place of compromise. You should find the best level of your track, but that is not an easy stuff because making tracks louder often breaks its sound. 

Using Invisible Limiter, you can make your tracks louder with minimum sound degradation. The limiter works to minimize the difference between original and limited sound.

Unity Gain Monitoring
It's very hard to avoid the affection caused by sound level. Louder sound often brings better sound impression for listeners, but the same effect leads engineers to a wrong sound judgement.

The idea of Unity Gain Monitoring is very simple -- putting negative gain on output stage. The amount of negative gain is same as makeup gain. Thus, using Unity Gain Monitoring, the makeup gain is cancelled and engineers can concentrate the sound difference through limiting.

Oversampling mode
Non-oversampling peak limiters have a problem on detecting peaks. The figure below shows peak detection of limiters. Non-oversampling(1x) samples and oversampling(8x) samples result a same analog waveform. Non-oversampling(1x) limiters can't detect the true peak in resulting analog waveform. In contrast, oversampling(8x) limiters can detect and process the true peaks.

Stereo Imager D

Stereo Imager D is a decorrelation-based Stereo Imager. Common stereo imager (typically using M/S decomposition) plugins can not retain stereo information of source singal. These plugins sometimes emphasizes side component of input signals, however, such processing easily breaks tonal balance and stereo image of input singals. In contrast to others, A.O.M. Stereo Imager D uses on correlation-based decomposition. This algorithm decomposes L/R inputs into L’/C/R’. The correlated component of both channels is mapped to C, the decorrelated components are mapped to L’/R’. The L’ and R’ components have no correlation, it means a true stereo.

Specifications
• Supports Windows VST Format in 32-bit and 64-bit.
• Supports 44.1kHz to 192kHz sampling rate.
• Supports up to 64bit floating-point plug-in I/O.
• 64bit floating-point internal precision.
• Latency Compensation (needs DAW's support).
• A/B Comparison.
• Auto Gain
• Phase Monitor
• It does NOT generate stereo component from mono input.

Wave Shredder

Wave Shredder is a collection of destructive processors: Rate Reducer, Zero-time Gate, Waveform Cut&Fold, Chopper and Bit Crusher. Rate Reducer is a zero-order hold rate reducer. Zero-time Gate makes input signal to zero immediately when the signal level falls the threshold. Zero-time Chopper plays the inverse of Gate. Cut&Fold section truncates under zero signal to zero, and in fold mode, the section put inverse truncated signal instead of truncation. Bit Crusher reduces signal's resolution.

Specifications
• Supports Windows VST Format in 32-bit and 64-bit.
• Supports 44.1kHz to 192kHz sampling rate.
• Supports up to 64bit floating-point plug-in I/O.
• 64bit floating-point internal precision.
• Latency Compensation (needs DAW's support).
• A/B Comparison.
• Zero-order hold rate reducer
• Zero-time Gate
• Zero-time Chopper w/auto-gain
• Waveform Cut&fold
• Bit crusher [0.0-24.0 bits]

A.O.M. Factory Plugins Pack v1.7.2 VST x86 / x64 

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A.O.M. Factory Plugins Pack v1.6

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