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Assimilate Scratch 8.6 Build 969

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Assimilate Scratch 8.6 Build 969

ASSIMILATE SCRATCH是最全面的数字电影成像和工作流程的数码后期制作工作流程工具。专为满足独立纪录片导演独特的DI工作流程挑战,以及精品后期制作,划伤汇集播放,符合编辑,调色配光,字幕,合成,并整理成一个单一的,一致的界面,最大限度地提高创造力和生产力。

有数以百计的故事片和纪录片制作依靠SCRATCH,因为它是第一个支持本地的RED和文件,而是因为它是唯一的直接投资工具,它提供了功能的需要,以满足独特的挑战实时质量,支持Mac、支持多层视频轨、网格变型、更强的色彩分级更强的跟踪,性能和广度提出了严格的品质与现实预算。

Scratch是优秀的数字中间片系统,其核心功能包括核心功能包括实时、多分辨率、回放/预览、套对/剪辑、套底、颜色校正、音频拖放、视觉特效(集成Speedsix Monster特效)、数据管理和电影成片,导演、制片可以直接在数字投影上观看更改结果,整个后期制作过程能够保持直观的控制,支持从EDL套对、修剪、VFX、色彩管理到输出不同发行版本等完整的图像处理能力,成为目前最出色的整一、有效的数字中间片解决方案,适合包括从主流的电影制作,后期公司到独立电影和专业的后期机构等广泛的应用范围。

Scratch支持ARRI、KODAK、IMAGICA、Pandora等色彩管理系统,支持1D和3D LUTs,获得胶片到数字的精确色彩控制能力。
Scratch内置了世界上最强大的Speedsix Monster插件,包含其所有特效,并且支持Primatte抠像,可以完成复杂特技。

主要功能包括:
数据中心
SCRATCH有一种新的文件结构和层级结构以独特的行为方式运行数据中心模块,一个项目能够任意套对EDL,或者SCRATCH可以通过CONstruct模块指向本地存储、SAN等。

CONstruct环境

利用CONstruct环境,艺术家可以全面预览他们的项目,项目可以分组和到CONstruct里面,创作工作层级,在不同通道数目中显示序列,比如时间线、镜头通道或者自由组合。CONstruct提供一个直接可视的数据结构和分级设置的描述方式。

数据管理

通过CONstruct,SCRATCH能够简单跟踪组织大量的电影和项目文件,因为SCRATCH是一个数据中心,多产品输出能够产生一些文件,包括故事片、预告片和其他版本,SCRATCH通过对XML的支持,用户能够整合到现有的工作流程以及系统当中,SCRATCH同样提供自动处理大量数据的功能。

预览回放
完全可配置播放器允许回放和预览全部时间线和个别镜头,以单独用户方式控制镜头显示,用户能够同时回放两个镜头,全部是真正的实时2K,不是代理!

套对

SCRATCH能够基于DPX文件头信息套对装配时码,另外,FLX、ATN、ALE或者其他标准的电影剪辑表都能够转换为一个XML文件,SCRATCH能够和用户交互地后台套对,XML能够让用户创建时间线,从SAN复制文件等。

摇移/缩放
SCRATCH支持实时摇移、缩放以及重定格式。
剪辑
在复杂的剪辑时间线获得简单易懂的套对和剪辑功能,剪辑时间线能够简单识别不同镜头分离为片断,比如,你的配光镜头是区别其他镜头的独特特征。

配光
实时2K和4K初级教色,完全10 bit log配光是SCRATCH的主要功能之一,实时电影质量增强工作能力的精确度,提供非常好的最终表现结果,一旦完成,与渲染结果相当,用户能够越过时间线直接得到电影的项目预览。
完全的颜色校正工具允许Gamma调整、lift、增益、偏移、色调、饱和度和亮度,这些工具能够在全画面或者在定义区域交叉应用,自动校正功能允许逆回先前的定义值。

LUT和色彩管理
支持1D和3D LUTs,3D LUTs支持128x128x128非线Color Cube。
SCRATCH同样支持下列色彩管理产品:
——KODAK:KODAK Display Manager System
——IMAGICA:GALETTE Color Managment System
——Pandora:Pogle Color Correction Systems (LUT formats a3d、m3d)

视觉特效
后期处理能够非常容易将特效应用与镜头和编辑过程,甚至在实时回放的时候。SCRATCH特效包括从镜头片断重定格式、比例缩放、重定画幅尺寸、输出格式、裁切和blanking,控制可以自定义特效库。SCRATCH同样提供画笔和压感能力。


Assimilate Scratch 8.6 Build 969 (x64) | 144 MB

Buy and learn one tool to use, from on-set throughout the entire post-production pipeline. SCRATCH covers all bases and can be the foundation of your workflow while still integrating with other dailies- and editorial-system or specialized post-tools.

ON-SET DAILIES
• Format support - SCRATCH supports almost all professional media formats around from RAW, to traditional intermediates dpx, EXR, QuickTime, etc. to compressed like XAVC and other H264 variants.
• Live View - ingest the SDI signal of a camera directly to manage on-set looks or green-screen testing.
• Flexible transcoding to any (intermediate) format - MXF, ProRes (also on Windows!), H264, etc. - in multiple resolutions in one go, including grades and burn-in titling.
• Manage looks, import and export CDL or LUT and use the match-functions to ensure looks created on-set can be easily used further down the pipeline.
• Fully customizable reporting in html or directly online, including proxy images and all shot meta data.
On-Set Dailies

EDITORIAL AND CONFORM
• SCRATCH has its own online editor but can also import a timeline from your favorite offline editor.
• Flexible conform options to assemble your timeline from Final Cut, Media Composer or Premiere.
• Navigate through your Multi Layered timeline and easily navigate your tracks down to any composite element of your shots.

GRADING
• Primary- and secondary grading: qualifiers, curves, vectors, unlimited grading layers and masks in any (free form) shape.
• Flexible and fully automated Color space management covering all major color spaces, including ACES. Support for a wide variety of LUT formats.
• Versioning: easily create, manage, compare and switch between versions of shots.
• Full support for grading panels and surfaces.

COMPOSITE
• Shape tracking and animation of any effect, grade and layer geometry.
• Support for third party OpenFX plug-ins. SCRATCH standard comes with a paint module, a text module, bicubic layers to warp any surface.
• Easily navigate and view complex composite trees while in the context to the full timeline.
• Nest and cache a node to preserve realtime playback with complex composites.
• Manage your Stereo 3D project almost just as easy as any standard 2D production with automated convergence.

FINISH
• Create and manage complex output trees / templates for all deliverables.
• Multiple resolutions, formats and framerates - QuickTime, MXF, dpx, EXR, DCI compatible J2k, and more - all in one go.
• Add subtitles, logo's or deliverable specific grades.
• Publish directly to YouTube, Vimeo, Facebook or SCRATCH Web.

DATA MANAGEMENT
• Easily manage thousands and thousands of shots in a single project.
• Import/export, search, edit all available shot meta data.
• XML Scripting to integrate the power of SCRATCH into your (automated) pipeline and link it to other tools.

COLLABORATION
• SCRATCH Remote; connect multiple SCRATCH systems from all around the world for a creative grading session.
• Store your user settings online - grades, gallery items, panels settings in the cloud so you can take place behind any SCRATCH system anywhere and enjoy your own setup
• Publish to SCRATCH Web to share content online in a secure manner.

AND LAST BUT NOT LEAST…
• Playback: Single view, split-view, A/B view, Reference monitor or projector, SDI output - SCRATCH offers it all.
• Playback revisited: smooth while grading or compositing - instant response when adjusting any grade parameters.
• Handle any image resolution - no need to stop at 4k.
• Widest hardware support for graphic cards, grading panels and video-IO industry wide.
• Our support team - always available to guide you and help out with any issue you might encounter.

System Requirements:
- SCRATCH is optimized for Windows 7 or higher , 64-bit operating system.
- Processor: Single Xeon i5 or i7 is minimum spec. Recommend dual.

Homepage - http://www.assimilateinc.com


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