CGCookie – Post Apocalyptic Vehicle Bonus: Sculpting Damage
When creating full vehicle models the initial workflow is only part of the process. Once the vehicle forms and details are done just off the factory floor its time to add a bit of secondary detail. Adding this secondary detail like dings and dents can take your model to the next level and add a since of realism to it. These details help ground the model in reality removing the ideal facade of a new car.
Ground the model in reality
This bonus video for the Post Apocalyptic Vehicle Modeling course will show you how to quickly and easily add in damage details with Blenders sculpting tools.
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