Unity 5 2D Essential Training | 399MB
Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
3h 22m | Advanced | May 11, 2015
Updated May 11, 2015 In this course you'll learn how to make a full 2D game from start to finish, using the powerful Unity 5 engine. The end game will work across desktop, web, and mobile devices, and be fully customizable—so you can swap author Jesse Freeman's artwork and use his game, "Super Zombie Runner," as the template for your own unique design.
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
*Working with sprites and animation
*Creating the player
*Adding obstacles and collisions
*Building the game objects and logic
*Managing game state
*Creating pixel-perfect cameras
*Designing for multiple screen resolutions
*Publishing to desktop, web, and mobile platforms