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Broadcast Modeling Tips in CINEMA 4D

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Broadcast Modeling Tips in CINEMA 4D

Broadcast Modeling Tips in CINEMA 4D | 411 MB

Software: 1h 15m | Video: AVC (.mp4) 768x432 15fps | Audio: AAC 32KHz 1ch

Genre: eLearning | CINEMA 4D R15 | Project Files Included | June 19, 2014

CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Motion Graphics artists are able to create many elements on their own and use those in their projects. When those assets require a little more time and attention in their modeling, though, issues can pop up from time to time.

In this tutorial we'll look at some issues encountered by users as they begin to create and modify broadcast assets. The course is really for those not as familiar with modeling in CINEMA 4D and just need to make sure their assets work. We'll talk about making sure our geometry is welded together after converting from generated geometry. We'll cover methods of combining splines and creating branching splines using L-systems. We'll also clean up boolean geometry, work with pivots and use the Brush Tool to modify an object's shape.

By the end of this training you'll know a bit more about dealing the polygon geometry when creating assets for your next broadcast piece. 

Broadcast Modeling Tips in CINEMA 4D


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网友最新评论 (1)

  1. C4D广播级建模技巧 C4D是一个了不起的应用,在创建广播级元素的时候和AE的结合非常好。运动图形艺术家能够创建自己的元素,并把它们应用到自己的项目中,当这些资源需要更好的模型的时候,是不是会冒出一些问题。 在本教程中,我们将着眼于用户遇到的一些问题。 我们会讨论焊接、模型转换、样条曲线、L系统创建分支样条曲线、布尔运算的清理、Pivot、笔刷修型等。
    vb12(特殊组-翻译)2年前 (2014-06-25)