Coursera - Beginning Game Programming with C#
WEBRip | English | MP4 + PDF Guides + work files | 960 x 540 | AVC ~62.1 kbps | 29.970 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English | ~8 hours | 1.98 GB
Genre: eLearning Video / Development, Programming
The Beginning Game Programming with C# course is all about learning how to develop video games using the C# programming language. Why use C# instead of C++, Java, ActionScript, or some other programming language you may have heard of? First, using C# lets us use the open-source MonoGame framework, which help us quickly develop games for Windows, Android, iOS, Mac OS X, and others. Second, the Unity game engine is very popular with indie game developers, and C# is one of the programming languages you can use in the Unity environment. And finally, C# is a really good language for learning how to program.
That learning how to program comment is important because this course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building a small, complete game by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games: drawing all the entities in the game world, updating the game world based on user input and simple physics, playing music and sound effects in your games, and so on.
Computer programming is really fun in general, and programming games is even better!
Course Introduction, First C# Program, and Storing Data
Classes and Objects, MonoGame/XNA Basics
Strings and Selection
MonoGame/XNA Mice and Controllers, Arrays and Collection Classes
Class Design and Implementation
MonoGame/XNA Audio, MonoGame/XNA Text IO
The Final Week