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Simply Lightwave – Surface Anatomy Detailing in ZBrush

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Simply Lightwave - Surface Anatomy Detailing in ZBrush

Simply Lightwave - Surface Anatomy Detailing in ZBrush

1176x720 | FLV/AVC @ 250 Kbps | 4h+ | Audio: English AAC @ 128 kbps | 966 MBGenre: eLearning

Learn to add realism to your models in this project on detailing skin to create the creasing and wrinkles you expect to see in areas that come under stress on both animals and humans. Here we bring a low-res base mesh into ZBrush to sculpt in detail, which is then rendered out as maps that can be brought back into LightWave, allowing you to save on polygons. The workflow presented here can be applied to any type of skin surface and is an essential part of detailing organic models.

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Simply Lightwave - Surface Anatomy Detailing in ZBrush

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http://rg.to/file/9cf20a9d201218347e2dccd8d6f60127/surface.part1.rar.html
http://rg.to/file/00d743d5afcbd24018244dab6245f8ab/surface.part2.rar.html
http://rg.to/file/57fe3fa773a74de318b9c85bcc472720/surface.part3.rar.html

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网友最新评论 (1)

  1. Zbrush表面细节教程 本教程将从一个低分辨的模型开始,使用Zb添加一些恐龙身体的折痕和皱纹效果,然后把这些导回到LW进行贴图,这样可以节省大量多边形,这个流程可以应用到任何的皮肤表面。
    vb12(特殊组-翻译)2年前 (2014-07-08)