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Utilizing Shading Networks in Maya

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Utilizing Shading Networks in Maya

Utilizing Shading Networks in Maya | 800 MB

Software: 2h | Video: AVC (.mp4) 768x432 15fps | Audio: AAC 32KHz 1ch

Genre: eLearning | Maya 2015 | Project Files Included | July 5, 2014

To get things started, we’ll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we’ll learn how we can utilize both bump maps and displacement maps to create details that don’t actually exist in our scenes.
Utilizing Shading Networks in Maya
As you’ll soon discover, rendering reflections and refractions can be a challenge. We’ll focus on simplifying those processes and fixing some of the common errors you’ll encounter when rendering these. To wrap things up, we’ll learn how to render a volumetric effect like fog and make it look really good. 
Utilizing Shading Networks in Maya

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  1. 教程的开始,我们将深入的在 Hypershade 中研究和学习2D纹理和3D纹理之间的差异。 接下来我们会花一点时间来学习如何连接 Hypershade 中的节点。 之后我们会学习如何通过凹凸贴图或者置换贴图创建一些时间上并不在我们场景中的模型细节。 还会学习反射和折射的设置,尽可能的简化这些流程,同时对于一些常见的错误也会做出解释。
    vb12(特殊组-翻译)2年前 (2014-07-08)