13 Lessons Project Files Included MP4
Master organic modeling in LightWave with this course that takes a concept through to 3D model. We start by blocking out the basic shapes for the head and body, focusing on good proportion, before moving on to the limbs and finer details. Working in polygon and subpatch mode you’ll learn how to create nice topology with clean edge-flow and geometry that’s suitable for rigging and deforms well when animated. Sculpting in details such as muscle tone and skin folds on the chubby character will aid you in more realistic work.
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