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Lynda – Rigging a Quadruped in Maya

Maya教程 wyy 0评论
Lynda - Rigging a Quadruped in Maya

Lynda - Rigging a Quadruped in Maya | 902MB

Duration: 1h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2chGenre: eLearning | Level: Intermediate | Language: English

Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man's best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you'll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You'll then rig the hind legs, adding subfoot pivots that allow the dog's legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a "stretchy" back and head for more energetic animation and controlling the dog's tags with dynamics. Finally, you'll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.
Lynda - Rigging a Quadruped in Maya

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网友最新评论 (1)

  1. 翻译: 通过一个有趣的例子:人类忠实的朋友,学习在MAYA里如何绑定四脚动物。Jason Baskin演示了绑定一只狗的整个过程。先创建基本的骨骼,在特定点定位关节进行变形,对头,脖子,耳朵增加控制点。然后绑定后脚,增加脚的附着点使得狗的腿始终贴着地面。还介绍了高级技巧,增加了动画的弹性使狗的动作更逼真。
    konichiha(特殊组-翻译)3年前 (2014-07-24)