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Introduction to Lighting in Maya

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Introduction to Lighting in Maya

Introduction to Lighting in Maya | 938 MB

Software: 2h 05m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch

Genre: eLearning | Maya 2015 | Project Files Included | July 27, 2014

The first step to creating impressive final renders is learning how to configure appropriate lighting for your scene. In this tutorial, we’ll start off slow, covering essential tools and techniques you’ll need to know in order to get the most out of your renders.To get started we’ll take a brief look at each of the major light types, learning key attributes of each. Next, we’ll focus on Maya spot lights and some of the specialized features that come with them. From here you’ll learn about loads of important tools and techniques including the difference between Depth Map Shadows and Ray Trace Shadows, as well as how to simulate illuminated light sources and the importance of render stats. Finally, we'll go over how to link shadows and lights to objects in your scenes as well as how to create volumetric light fog. After completing this training, you’ll have a great foundation to building on when it comes to setting up the right lighting for your own scenes.

Introduction to Lighting in Maya

Introduction to Lighting in Maya

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  1. maya照明基础 创造令人印象深刻的渲染图像的第一步就是为场景配置适合的灯光。 在本教程中,我们将从你需要知道的必不可少的工具和技术慢慢讲起。 开始,简单介绍一下各个主要的光源类型,学习每个关键属性。 下一步,我们将重点放在Maya的spot lights。在这里,您将了解到重要工具和技术,包括深度贴图阴影和光线跟踪阴影之间的区别,以及如何模拟照明光源的渲染统计的重要性负荷。 最后,我们来学习场景的灯光链接、如何创建体积光雾。
    vb12(特殊组-翻译)2年前 (2014-07-28)