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Taking a Previz Scene to Look Development in 3ds Max and V-Ray

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Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Taking a Previz Scene to Look Development in 3ds Max and V-Ray | 850 MB

Software: 1h 39m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch

Genre: eLearning | 3ds Max 2014, Vray 3.0, Mudbox 2014 | Project Files Included | July 27, 2014

In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we'll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production.

Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Taking a Previz Scene to Look Development in 3ds Max and V-Ray

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http://rg.to/file/e9e8398e3c103683ca8cdbd9df598f26/Taking_a_Previz_Scene_to_Look_Development_in_3ds_Max_and_V-Ray.part6.rar.html

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网友最新评论 (1)

  1. 在本系列教程中,我们将着眼于创造真实照片效果的光照、着色器和纹理的技术。 由于受众更多的要求画面真实感,我们将学习使用基于图像的照明、置换和自然风化创造一个简单的场景。
    vb12(特殊组-翻译)2年前 (2014-07-28)