Surface Mimic – bark and leaves albedo and displacement maps
For those of you who are used to making your normal and bump maps from the color/albedo maps, STOP!! Just wait until you use these instead! All the leaf veins and pores, bark patterns, and other natural surface details you can get from using these will add a tremendous amount of realism to your models.
What is Surface Mimic?
Surface Mimic scans real world surfaces for digital art. Our vision is to provide artists with high resolution 3d scanned displacement maps and textures to help them push the boundaries of realism, creativity and efficiency.
Our products are primarily aimed at the video game and cinema FX industries where a high level of realism is required.
About our 3d surface scans
Our surface scaning method is a per pixel photographic scanning technique that gives incredible detail up to the resolution of the camera used. It is ideal for fine, bas relief details such as clothing, skin, concrete, bricks etc.