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Virtual Vertex Muster 8 v8.6.2 Win/Mac/Lin

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Virtual Vertex Muster 8 v8.5.7 (x86/x64)

Muster是Virtual Vertex的为管理复杂和跨平台的多媒体集群渲染平台,做出市场上最好的3D和2D产品而提供的解决方案。经过6年艰苦的研究和在世界上最大的生产工作室的实现,该最新版本达到了更高层次的稳定性和灵活性,并有功能强大的整套新特性动态服务、多平台支持、多引擎和单独镜像切片。

■动态服务
Muster是一个动态服务系统。它可满足对移动主机(群)进行管理和控制以及纠错的需要。在渲染管道中可不间断地完成任何对主机
群的追加作业。您可以在不工作状态追加、移除或重装一个主机、传播配置。Muster可侦测到任何改变,以确保您的渲染在任何情况
下的继续运行。您甚至可以安装Muster遥控管理控制台,而无需在主机上使用任何交互式注册。
■多平台
Muster的要求划线工具和服务的编码技术具有跨平台的兼容性。您可以在Windows, Linus和MAC OS X等不同操作系统中进行同样的
操作,并可选择在最佳操作系统中配置您的渲染引擎,使您拥有高稳定性的环境。使用我们的内部置换路径引擎可完全支持混合环境
,允许主机群之间的路径前缀的交换以及在用户端自定义不同本地路径用户可遥控操作、上载文件至农场以及使用一个特定的用户帐
号通过本地路径发送任务。
■多引擎
Mster中新的模版引擎在Muster逻辑和终端用户渲染引擎(或分散过程)之间引入了强大的处理(提取)层使用macro语言,终端用户
可针对任何一种自定义过程设定(配置)主机行为,自定义外观和提交面板的属性,甚至可自定义现存模版。
Muster自带一系列模版,均支持Autodesk Maya, Autodesk 3D Studio Max, Newtek Lightwave, Softimage|XSI, Cinema 4D, Alias Studio,
Combustion, Digital Fusion and Adobe After Effects的任务,以及自定义渲染引擎,如Turtle, Renderman and Mental,可放射于(覆盖)
嵌入式插件版本和/或独立版本。
■静桢画面
使用可渲染自定义静止画面(静止桢)区域的渲染引擎,Muster可通过将其割分为许多片段(碎片)、在空闲主机(群)上对其进
行渲染,和进一步将其装配为最终图像,来跨越多台主机分派单桢图像。除了预视最终规格的渲染,您还可以通过在像4096x4096的
高分辨率下,将图像跨越分派至多台主机,以免去为打印大大小小的图像带来的长时间的等待。

Virtual Vertex Muster 8 v8.x (Win/Mac/Lnx) (x86/x64) | 52 Mb

Muster 8 is Virtual Vertex next generation render farm management system for film production, game development, and visual effect industry.Built on the top of state-of-the-art technologies coming from ten years of developing and stress testing all around the world, Muster 8 maximizes your render farm and let you delegate the resources monitoring to a complete automated environment.

Muster 8, our latest major upgrade

Muster is Virtual Vertex next generation render farm management system for film production, game development, and visual effect industry. Built on the top of state-of-the-art technologies coming from twelve years of developing and stress testing all around th world, Muster maximizes your render farm and let you
delegate the resources monitoring to a complete automated environment.
Made by dynamic fault tollerant services, it takes care of your farm by monitoring its usage, recovering from faults and even power off your racks when they are no longer needed.

We know that your deadline is priority number one, that's why Muster lets you manage your render farm with no interruptions in the rendering process. Add more hosts, disconnect them from the farm, start the renders when no one is
logged or even when a screen saver starts. This is all handled automatically by Muster assigning tasks on the fly! Your renders will continue under any circumnstance!

Modern production environments must handle hundres of content type and have to deal with different operative systems. That's why we built Muster with cross platform operability in mind. Muster 6 is available natively for Microsoft Windows, Linux and Apple Mac OS X. Choose to deploy your render engines on the best operating system for your environment giving you the flexibility you
need. Mixed environments are fully supported using our internal substitution path engine. You are able to run the same job
across different platforms and get back exactly what you expect with no surprises.

Muster integration with render engines is accomplished through its built-in template system. The template system let you define with an easy macro language how to integrate with the external batch renders
and let you also design the submission view in a dinamic way. You can add fields, selectors and checkboxes that directly translates to command to send to the render engine in a bunch of seconds.
Templates also allow you to customize Muster behaviours on an engine basis. Embed custom actions to perform at any point in the render process, define licensing limits or special rules directly inside
the template. Keep the options available to the end user as lower as possibile and do the hard job behind the courtains!

Muster is also able to dispatch single frame images across multiple hosts (available for Maya and 3D Studio Max). The images are divided in slices rendered on multiple hosts simultaneous and
then assembled back by the Dispatcher in a final coherent image. Image slicing is particular usefull when you need to produce high resolution images for printing. Increase your slices number and let Muster render it in a bunch of minutes.

Home Page - http://www.vvertex.com/muster-details.php


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