Substance Designer是一个强大的材质处理解决方案，它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源（从位图到专属程序元素）转变为实时动态和高度灵活的纹理和过滤器。
Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
Substance Designer 4 allows you to create maps for Physical Based Rendering shaders. You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.
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