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Character Rigging in 3ds Max

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Character Rigging in 3ds Max | 774 MB

Duration: 3h 45m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate Aug 12, 2014 | Language: English

3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.
Topics include:

Setting up layers
Drawing and positioning bones in the skeleton
Rigging foot controls
Creating hip and spine controls
Setting up IK and FK skeleton controls
Wiring the IK/FK switch
Rigging hands
Skinning characters
Setting up single- and multiple-axis face controls

Character Rigging in 3ds Max

Character Rigging in 3ds Max

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