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Dixxl Tuxxs – Creating AI Algorithms Using Kismet in UDK 虚幻引擎使用Kismet创建人工智能算法教程

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在本教程中,我们将在如何创造命运,将控制你的游戏的UDK使敌人的行为算法。

由Dixxl Tuxxs机构出品的Dixxl Tuxxs Creating AI Algorithms Using Kismet in UDK教程,UDK虚幻引擎使用Kismet创建人工智能算法教程,时长:2小时33分,大小:1.45G,FLV高清视频格式,附工程源文件,作者:Claudio Scolastici,教程释放时间:2013年8月2号,语言:英语。教程技术水平等级:高级。

教程所使用的软件:Unreal Development Kit Editor (February 2013 build)


 

Dixxl Tuxxs - Creating AI Algorithms Using Kismet in UDK | 1.33GBDuration: 2h 33m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Advanced | Language: English

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In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK.
We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine. By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit.
This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors.


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