nDo2是一个Photoshop CS5/6 插件，允许设计师和艺术家方便制作和绘制渲染贴图或CG场景。
The new nDo2 is a plugin that allows artists to create normals & 3D from simple hand-painted cavity maps. nDo2 lets you create normal maps straight in Photoshop. This means you get to create normals with all the tools you already know, while keeping your pipeline clean. nDo2 brings multiple normal mapping disciplines together, and presents a rapid workflow skipping the 3D detour. It can substitute modeling pipelines, or act as a fast and powerful complement to basic high-poly baking. Hard-surface and organic normals become easy.
Luckily, nDo2 does more than just normal maps. Powerful AO, displacement, diffuse, specular and cavity generators are at your disposal, tweakable in real-time and with 16-bit precision. Thanks to what can only be witch craft, rich 3D can be derived from super simple cavity doodles. To top it off, nDo2 extends PS with a 3D previewer, allowing you to preview tweaks without ever leaving Photoshop.
In this tutorial, we’ll learn how to create custom normals from photos and hand-painted bases, with results indistinguishable from careful sculpting. We’ll also go through how to create hard-surface normals with speeds not enabled by traditional 3D workflows. Lastly, we’ll see how nDo2 works as a complement to high-poly modeling, for significantly speeding up detail work. First, let’s get to know the UI basics!
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