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Lynda – Up and Running with mental ray in 3ds Max

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Lynda - Up and Running with mental ray in 3ds Max

Lynda - Up and Running with mental ray in 3ds Max

English | Sep 18, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15&30fps | 1.62 GBGenre: E-learning

Meet mental ray, the render engine of choice for many 3ds Max users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Last but not least, Brian covers the creation of render effects such as caustics, depth of field, and motion blur.
Topics include:

Setting mental ray as the render engine
Working with ActiveShade mode
Using Nvidia's imf_display tool
Creating a daylight system
Controlling the mental ray sun and sky
Using Final Gather and photons, both individually and together
Working with diffuse, reflective, translucent, and other materials
Controlling render quality with image sampling
Working with displacement mapping
Using proxies

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网友最新评论 (1)

  1. mental ray教程 众多max用户都会选择mental ray作为渲染器,教程中,讲师Brian Bradley将会讲解实际工作中的经验,包括mental ray的工作流程、材质、照明工具、全局照明等等,最后好会讲述一些特效,比如焦散、景深和运动模糊等。 教程包括: 设置mental ray渲染引擎 在ActiveShade模式下工作 NVIDIA的imf_display工具 创建日光系统 控制mental ray太阳和天空 使用最终聚集和光子 漫射,反射,透明,和其他材质 控制渲染质量与图像采样 使用位移贴图 使用代理
    vb12(特殊组-翻译)2年前 (2014-09-22)