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Dixxl Tuxxs – Creating a Rocket Swarm with Procedural Volume Copying in Houdini

Houdini教程 P2P 0评论

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Dixxl Tuxxs – Creating a Rocket Swarm with Procedural Volume Copying in

Houdini

Info:

In this Houdini tutorial we will learn how to use procedural volume copying
to create a rocket swarm that is both efficient and flexible. It will allow
us to make modifications to timing, positioning, and scale without having
to recreate or resim the effect from scratch. To achieve this effect, we
will setup several basic pyro simulations. We will then create a particle
simulation with custom attributes to use as our copy points. Then use the
Copy SOP and copy stamping to position our pyro simulations correctly. We
will use VBD cloud modeling tools in conjunction with our particle
simulation to make rocket trails. Finally, we will bring all these elements
together, shade them, and render in Mantra


Download rapidgator
http://rg.to/file/490678bc2359b4eb84b4e0c99921e61d/DTCreRocSwarmProVolCopyHou.rar.html

Download uploaded
http://uploaded.net/file/2ovby3w1/DTCreRocSwarmProVolCopyHou.rar

Download 百度云
链接: http://pan.baidu.com/s/1o6DNLJs 密码: nkqk

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网友最新评论 (1)

  1. Houdini创建火箭群教程 本教程将学习如何通过程序体积复制来灵活高效的创建一个火箭群。 这种方法将使我们能够进行修改定时、定位和规模而无需重新创建粒子。 为了达到这个效果,我们将设置一些基本火焰模拟。然后,我们将为副本创建粒子模拟和自定义属性。然后通过复制sop来正确的定位我们的火焰模拟,最后结合vbd云建模工具创建火箭的轨迹。
    vb12(特殊组-翻译)2年前 (2014-09-22)