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Dixxl Tuxxs – Creating Digital Food in 3ds Max and ZBrush 创建汉堡教程

3dsMax教程 007 0评论
Dixxl Tuxxs - Creating Digital Food in 3ds Max and ZBrush

在本教程中,我们将学习建模,材质,灯光,渲染,和数字雕刻3D食品。 

使用软件:3ds Max , ZBrush   时长:2小时39分


 

Dixxl Tuxxs - Creating Digital Food in 3ds Max and ZBrush | 1.60GB

Duration: 2h 39m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Advanced | Language: English

Dixxl Tuxxs - Creating Digital Food in 3ds Max and ZBrush
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.
During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.

Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.


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