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Lynda – Sebastien Deguy: Allegorithmic Changing the Art of Games

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Lynda - Sebastien Deguy: Allegorithmic Changing the Art of Games

Size: 523MB | Duration: 0h 28m | Video: AVC (.mp4) 1280x720 24fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Appropriate for all | Language: English

Sebastien Deguy started out as a mathematician working on a CGI prototype. Ten years on, his prototype has become a full-fledged software company called Allegorithmic. Allegorithmic makes a new breed of creative tools, which use mathematical algorithms and physically based rendering (PBR) tools that have changed the creative pipeline in game development from AAA to indie games. In this in-depth interview, Sebastien discusses the product strategy at Allegorithmic. Learn about their quest for a subscription model that's fair, the secret to marketing to young and indie game developers, and the big changes coming for 3D—virtual/augmented reality and 3D scanning.

Lynda - Sebastien Deguy: Allegorithmic Changing the Art of Games

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  1. Lynda - Sebastien Deguy:Allegorithmic 改变了游戏艺术 Sebastien Deguy最初作为一名数学家,致力于CGI原型的工作。十年来,他的原型已经成为一家名为Allegorithmic的成熟的软件公司。Allegorithmic开发一种新的创意工具,它使用数学算法和基于物理的渲染工具,已经改变了在从超一流到独立游戏制作公司在游戏开发中的创意之路。在本集访谈中,Sebastien将会讲述Allegorithmic的产品策略。了解他们对于公平的订阅模式的探讨,对初创和独立游戏开发者的营销秘诀,以及对于3D视觉可有争论的3D扫描的巨大影响。
    wilde(特殊组-翻译)1年前 (2015-09-13)