3 Hours | MP4 | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.06GB
Genre: eLearning | Language: English | all level
Learn how to create a game-engine ready grenade by using 3Ds Max 2016 and Substance Painter. This free hard-surface tutorial is covered with full commentary and without fast forwarding!
Starting with the scene setup in 3Ds Max, you will learn how to set up reference images and determining the right size for our object. We will then continue with the actual low and high-poly modeling part in which we make use of advanced actions, modifiers and tools to help us create our grenade. After the modeling process we will jump straight into the UVW editor and focus on the importance of an optimized UV-Layout to get the maximum out of our texture.
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to create an ultra realistic texture for our grenade. Starting with a basic introduction to Substance Painter we go over layers, fill layers and smart materials and understand in which cases they make sense to use. After that we will create our base layer materials and work in combination with procedural textures, masks and generators to form up the wear and tear on our grenade resulting in a photo realistic appearance.
- Reference images essential to start working on the grenade.
- Low and highpoly files if you just want to tag along for the Substance Painter course
What are the requirements?
You will need 3ds Max 2016 or 2015 to follow along since we make use of the new chamfer modifier. If you are using an older version of 3ds Max you can also use the "quad chamfer" modifier by Marius Silaghi to follow. It will do the same thing as Autodesks chamfer modifier. You will also need the latest version of Substance Painter for this course.
What am I going to get from this course?
Over 10 lectures and 2 hours of content!
create a 3ds Max Scene Setup, practice advanced ways of low and high-poly modeling, make an efficient UV Layout, bake out all support maps, create state of the art textures in Substance Painter. Necessary reference images for the modeling part are included as well as the low and highpoly files of the grenade for those who just want to follow the texturing part.
What is the target audience?
This free course is aimed at people who want to learn about creating a game ready asset in 3Ds Max and texturing it in Substance Painter. It is aimed at beginners and intermediate level students