2014 | ISBN-10: 1430265388 | 444 pages | PDF | 7 MB
The four games you’ll develop from reading this book are:
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
What you’ll learn
Create games to run on phones and tablets
Manage sprites and other game objects
React to player input through touch and button presses
Allow game players to progress through different levels
Achieve realistic movement through applied physics
Prepare your games properly for commercial deployment
Who this book is for