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Mesh Creation Concepts in ZBrush

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Mesh Creation Concepts in ZBrush

Mesh Creation Concepts in ZBrush | 541 MB

57 m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch

Genre: eLearning | ZBrush 4R6 | Project Files Included | November 22, 2014

In this ZBrush tutorial we'll look at creating and modifying primitive objects.ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets. 

Mesh Creation Concepts in ZBrush

Mesh Creation Concepts in ZBrush

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  1. Zbrush创建mesh教程 在这个zbrush教程中,我们讨论创建和修改原始物体。 zbrush是一个强大的雕刻和绘画工具,但是他比其他同类软件更具有的优势之一就是他可以有多种方法创建几何体来替代从其他3d软件来创建基本多边形。首先我们会看看使用zshperes创建基本多边形,然后会学习使用拓扑工具来创建多边形,以及多边形的提取和重新划分,最后,我们还会ShadowBox和Morph Targets创建多边形。
    vb12(特殊组-翻译)2年前 (2014-11-23)