Designing for Productivity in the User eXperience
Duration: 3hr 2m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.7 GB
Genre: eLearning | Language: English
Optimizing user efficiency in software and website user interface design
This is an in-depth course on a particular aspect of designing for the User eXperience.
Overall user experience with software applications and websites is impacted by five key qualities of their user interface:
· Utility (is the content/functionality useful to intended users?)
· Usability (is it easy to learn and accomplish tasks?)
· Graphic Design (is the visual design aesthetically pleasing?)
· Persuasiveness (are desired actions supported and motivated?)
· Functional Integrity (does it work smoothly without bugs or crashes?)
The usability of a user interface can be further subdivided into two separate qualities:
· Ease-of-learning (is it easy to learn how to accomplish tasks?)
· Ease-of-use (can tasks be accomplished quickly and easily once learned?)
What are the requirements?
*Some background, experience and interest in designing optimized software and/or website user interfaces will make it easier to digest the material in this course.
What am I going to get from this course?
*Over 48 lectures and 3 hours of content!
*Upon completing this course, you will be able to apply 24 user interface design guidelines for optimizing user efficiency, and apply three evaluation techniques for assessing and refining the efficiency of potential user interface designs
*In this course you will learn:
*How to know when user efficiency should be your key usability goal
*How to insure optimal efficiency through user interface design before launch
*How shaving a few seconds off user task times through user interface design changes can save millions of dollars
*The difference between possible efficiency and actual efficiency
*The difference between three types of user efficiency (perceptual, cognitive and motor) and design guidelines for achieving each
*How to predict actual task times on a given user interface design before its built
*How to assess the efficiency of your own individual design ideas as you are making them
*How to provide concrete feedback on the likely efficiency of the ideas of other designers in your organization