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Lynda – Captivate Projects: Building Elearning Games

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Lynda - Captivate Projects: Building Elearning Games
Size: 878MB | Duration: 2h 50m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

The idea of "gamification" in elearning is exciting, but how do you implement gamification principles into actual courses? Adobe Captivate can help you implement game-like features that can make the learning experience feel like a real adventure. Here Anastasia introduces gamification principles such as escape, time limits, and the element of chance, and shows how to build activities using each principle in Adobe Captivate. She'll use features that come with Captivate straight out of the box, including variables, advanced actions, and JavaScript integration. The finished activities can be taken away and used individually, but as a whole create a larger comprehensive project. Either way, Captivate developers will end up with working examples they can use to make their projects more dynamic and engaging.

Topics include:

* Using JavaScript and Captivate together
* Creating timed activities
* Adding an element of chance with a random number generator
* Using random question slides
* Tracking activity and score with advanced actions
* Utilizing Captivate 9's new knowledge check questions
Lynda - Captivate Projects: Building Elearning Games

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  1. Lynda - Captivate Projects:开发Elearning游戏 寓教于乐的想法早已有之,但是如何将游戏化的想法通过真正的课程体现出来呢?Adobe Captivate可以帮助你实现如游戏一样的功能,让学习体验感觉如真正的冒险一样。作者Anastasia会讲解如推出、时间限制以及幸运元素等基本概念,以及演示如何使用每张Adobe Captivate中的功能开发活动。她还会使用Captivate自带的功能,包括变量、高级动作以及JavaScript的集成功能。最后的成果物可以独立地脱离Captivate的环境,你也可以在此之上开发更多的功能。 主要内容:集成使用JS和Captivate;创建有时间的活动;使用随机数添加幸运元素;使用高级行为跟踪计分;使用Captivate 9的新功能检查问题。
    wilde(特殊组-翻译)2年前 (2015-11-18)