This is a different book format for software game development — unlike anything you have seen. As I create a generic game in html5 using phaser.js gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy game of mine.
The workbook’s appendix is a resource dictionary with open-source free assets on the Internet. Each chapter guides you in my decision / design (project management) process; you will see why I am choosing various business and software outcomes — all of this, in well-commented source code, so you can convert into your own production pipeline.
English | 7 Nov. 2016 | ASIN: B01N8WOBY2 | 168 Pages | PDF/EPUB/MOBI/AZW3 | 3.1 MB/1.5 MB/1.7 MB/1.7 MB