Bloopanimation – Animation Part 1 and 2
What Will You Learn in the Course?
In this course I will take you step by step through all the tools and methods for character using Toon Boom Harmony.
We’ll start by going over the Toon Boom interface and understand how to work with different display views and how to use the X-sheet like a traditional animator.
We’ll go over different way to import or create artwork for your shot. We’ll learn how to create the outline and the fill for our characters, as well as adding special effects.
We’ll start animating our shot with traditional frame-by-frame animation, going through all the steps from planning the key poses, roughing out the animation, clean up and coloring.
Rig a Character
After we cover the traditional side of 2D animation, we’ll use Harmony’s advanced rigging tools to bone-rig a character using cutout rigs, puppet rigging and deformation. We’ll also see how to set up mouth shapes for automatic lip-syncing.
Finishing a Shot
Over the course of this program you’ll see how an entire fully-animated shot is produced. We’ll add special effects, camera movement in 3D space and export the final shot in different formats