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Dixxl Tuxxs High-Resolution Game Character Creation Pipeline in ZBrush and Maya

Maya教程 P2P 0评论

本教程是由Dixxl Tuxxs机构出品的Dixxl Tuxxs High-Resolution Game Character Creation Pipeline in ZBrush and Maya教程,ZBrush与Maya高精度游戏角色制作教程,时长:10小时45分,大小:5.2 GB,MP4高清视频格式,附工程源文件,作者:Matthew Kean,共46个章节,语言:英语。教程技术水平等级:高级

教程所使用的软件:Maya 2014, Photoshop CS6, ZBrush 4R6, TopoGun, UVLayout, dDo, Marmoset Toolbag

在这一系列的教程中,我们将学习如何从头开始创建一个逼真的人物,包括建模和纹理生成。


 

n this series of tutorials we will learn how to create a realistic character from scratch, covering modeling and texture creation.

Throughout these lessons we will go over concept selection, and blocking in of forms using ZBrush 4R6's powerful suite of tools, we will also be jumping into Maya for base mesh creation for some of more complex pieces. I'll discuss different sculpting techniques giving you a good overview on different problem areas such as leather or skin pores.

We'll then discuss how to go about texturing and retopologizing the high-resolution models in TopoGun and Photoshop. We'll be using UV layout for the fast and easy UV creation. Normals and and other maps will be generated using TopoGun, XNormal, and a versatile map creation program.

Over the course of the tutorial we will cover general anatomy, as well as introducing a DynaMesh workflow and topology geared towards animation. We will go over utilizing Polypaint to hand paint our base textures, which will later be enhanced in Photoshop and dDo.

The tutorial will end with a semi-low resolution character with normal maps and diffuse geared towards a realtime game workflow. Tips learned here can be applied to any realistic or stylized character.

教程相关内容如下:

1. Introduction and project overview01:11
2. Collecting references13:52
3. Blocking forms of the head from a sphere14:16
4. Blocking in eyes, brow, nose, and cheeks11:37
5. Tweaking the shapes10:52
6. Working more on sculpting the head16:48
7. Starting wrinkling and skin detail19:46
8. Defining the face with detail24:32
9. Blocking in the arms and hands16:56
10. Continuing blocking in the arms and hands17:58
11. Detailing the arms12:58
12. Beginning to block clothing in ZBrush16:39
13. Creating clothing forms17:14
14. Cloth detailing on button down shirt12:30
15. Combining the two shirts23:37
16. Pushing the detail on the t-shirt21:00
17. Beginning the detailing process on the pants09:59
18. Finishing the pants detail18:39
19. Base mesh creation of the shoes12:18
20. Shoe sculpting in ZBrush06:59
21. Finishing the shoes15:54
22. Defining button and cloth details in Maya18:17
23. Applying button to cloth and shoe details15:41
24. Adjusting shirt and shoe detail12:54
25. Quick jewelry creation for our character10:45
26. Finalizing geometry of our character13:42
27. Getting our mesh ready for retopology12:26
28. Getting into TopoGun17:52
29. Retopologizing the face18:57
30. Finishing the retopology of the face06:03
31. Retopologizing the arms and hands18:31
32. Continuing to retopologize the hands and arms18:07
33. Creating the inside of the mouth20:03
34. Continuing cleaning up the model07:46
35. UVing the clothing23:23
36. Laying out the UVs in Maya11:22
37. Normal map generation09:27
38. Map generation and composition08:45
39. Collecting the needed maps for dDo04:08
40. Hand painted skin textures in ZBrush11:49
41. Continuing to hand paint textures11:03
42. Texture mapping in TopoGun04:56
43. Texture mapping in dDo12:39
44. Adding diffuse, specular, and gloss textures18:17
45. Finalizing textures of our image12:52
46. Final presentation of the render10:05


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part1.rar: http://www.t00y.com/file/37658610
part2.rar: http://www.t00y.com/file/37659895
part3.rar: http://www.t00y.com/file/37660814
part4.rar: http://www.t00y.com/file/37662500
part5.rar: http://www.t00y.com/file/37663159
part6.rar: http://www.t00y.com/file/37663453
part7.rar: http://www.t00y.com/file/37663568

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