本视频教程是由Dixxl Tuxxs机构出品的MARI地形纹理绘画制作视频教程，Dixxl Tuxxs Painting Textures for Terrain in MARI，时长：1小时52分，大小：868 MB，MP4高清视频格式，附工程源文件，教程使用软件：MARI 2.0v2，共11个章节，作者：Eddie Russell，语言：英语。
MARI是一款全新的具有创造性的3D纹理绘制产品，最初在Weta Digital开发，主要用来解决高细节的纹理问题，后被用于影片《阿凡达》、《第九区》等的开发制作中。MARI能够轻松处理高细节——数以万计的复杂纹理——快速且简单。MARI深受欢迎，并收到了来自各式各样的纹理绘制社区的预定请求，这其中不乏Double Negative和Framestore这样的大客户。
What you will learn
To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain. From here we will begin to add various other layers of detail to our color map including a sandy beach, grass and vegetation as well as snowcaps for our mountains. We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together.
Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARI’s procedural layers but we will also be doing a good deal of painting. To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color.
After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film.
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