The DVD will introduce you to many of the fundamental tools and techniques, as well give an overview of the final character for reference, before diving into the main chapters.
Learn how to set up a base scene to build the character textures within. Paint your own textures in the open source software GIMP to create a believable face, and create shaders for the clothing, armor, weapons and accessories. All matching to a design by David Revoy, Art Director of Sintel. By completion you’ll have applied final color correction and set up a promotional scene for a stunning result!
Follow along with every second recorded and all tools and techniques explained. With the final character being under the creative commons license, you can use or edit it for your own personal and commercial projects!