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Dixxl Tuxxs – Using Houdini Engine to Simulate Finite Elements in Maya

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Dixxl Tuxxs - Using Houdini Engine to Simulate Finite Elements in Maya

1008MB | 3h 18m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Advanced | Language: English

Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. We'll discover how to use VDB nodes and the Finite Element solver in separate situations. Once the tools are built, they will be used to create a simulation in Maya. We'll also focus on the capabilities and limitations of the Houdini Engine. Lastly, alembic caches will be used to create geometry caches for the simulations generated out of Maya. By the end of this Houdini and Maya training, you’ll be well-versed in the workflow of building assets Houdini and transferring them over to Maya for further refinement.

Dixxl Tuxxs - Using Houdini Engine to Simulate Finite Elements in Maya

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  1. maya应用Houdini引擎模拟教程 在这个教程中,我们会探索如何在maya中使用在Houdini中建立数字资产。 我们会讨论VDB节点和有限元解算器在不同情况下的使用,一旦工具建立起来之后,他们将用来在maya中进行模拟。 我们也将重点放在了Houdini引擎的能力和局限,最后蒸馏器缓存将被用于创建maya的几何缓存。 本教程结束后,你将会精通Houdini资产到maya的每一个详细步骤。
    vb12(特殊组-翻译)2年前 (2014-12-11)