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Dixxl Tuxxs – Map Baking Techniques for Games in 3ds Max

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Dixxl Tuxxs - Map Baking Techniques for Games in 3ds Max

Dixxl Tuxxs - Map Baking Techniques for Games in 3ds Max

745MB | 1h 03m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2chGenre: eLearning | Level: Intermediate | Language: English

Video games are highly reliant on special maps like normal maps, ID masks, and ambient occlusion maps. So in this series of 3ds Max tutorials we'll discuss map baking techniques for games in 3ds Max. We'll first cover the basic workflow for baking maps in 3ds Max. So to begin, we'll talk about why we need to explode our meshes and how to begin setting up materials for our ID mask. Then we'll learn how to properly set up a projection that will gather our high poly detail and bake it into our maps. After that we'll learn about how to set up a scene for baking an ambient occlusion map. Finally, we'll end this 3ds Max training on how to overcome common errors in our bakes like waviness and normal map gaps.

Dixxl Tuxxs - Map Baking Techniques for Games in 3ds Max

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  1. 3ds max游戏贴图烘焙教程 视频游戏对一些如法线、ID遮罩和环境等特殊贴图有很高的依赖性。因此在这一系列max教程中,我们将讨论3ds max的映射烘焙技术。 因此,我们从讨论为何要explode多边形和建立材质ID开始,然后我们将学习如何正确设置投影,把高质量的细节烘焙到我们贴图中,我们还会建立一个场景来烘焙AO贴图。 最后,我们还会讨论一些max烘焙贴图遇到的常见错误以及如何解决。
    vb12(特殊组-翻译)2年前 (2014-12-16)